A handful of notes for episode 27

We don’t usually do show notes for the Post Atomic Horror, but as it turns out, we came up with a few things to enhance the overall listening experience for episode 27.

On the left, the head "sun/son" worshipper on Planet 4. On the right, Marshall Applewhite, leader of the Heaven's Gate cult.

The worst cocktease of a photo ever — the only picture I could find of Majel Barrett's green makeup test.

And finally… Bob wanted us to include this website, which is a ridiculously comprehensive look at “Assignment: Earth.” It includes the original pitch for it as a series and a bunch of other fun stuff.

Incidentally, we’ll be recording a “supplemental” episode this week (wherein we finally answer some mail and discuss a few other small topics). So if there’s anything you’d like us to address, let us know.

27 – “The Ultimate Computer,” “Bread and Circuses” and “Assignment: Earth”

Click here to download iTunes AAC (M4A) version.

Click here to download MP3 version.

Special guest Mark “Bob” Boszko joins us to close out season two with “The Ultimate Computer,” “Bread and Circuses” and “Assignment: Earth.”

26 – “By Any Other Name” and “The Omega Glory”

Click here to download iTunes AAC (M4A) version.

Click here to download MP3 version.

Reviewing “By Any Other Name” and “The Omega Glory.”

25 – “Return to Tomorrow” and “Patterns of Force”

Click here to download iTunes AAC (M4A) version.

Click here to download MP3 version.

Reviewing “Return to Tomorrow” and “Patterns of Force.”

Star Trek: Prime Directive

I genuinely meant to go from reading the disappointing Zero Sum Game into… you know, an actual book. I do in fact try to read those occasionally. But the book left kind of a bad taste in my mouth and I really needed to justify the fact that I own over forty Star Trek novels. Many of which I really like. So I picked up Prime Directive, a book that’d been on my to-read pile for a few months and which was written by Judith and Garfield Reeves-Stevens. These two have quickly ascended to the ranks of Trek writers I will always read, an extremely small category that really only includes Peter David and Diane Duane (She wrote Spock’s World.). Prime Directive has everything I want out of a Trek novel and it may be the finest one I’ve read since Federation.

The book takes place sometime towards the end of the Enterprise’s original five year mission. The Enterprise has been destroyed, its remains in orbit around a once bustling, now dead planet. The bridge crew have been forced to resign from Starfleet, Uhura may be facing prison and Captain Kirk has disappeared. What was supposed to be a standard investigation into a planet that was fifty years away from a scheduled first contact with the Federation has resulted in the deaths of billions.

When I first started reading Prime Directive and discovered the stakes of the book, I was certain it would end with time travel or some other damn cop-out. The friggin’ Enterprise was destroyed for Christ’s sake! But Prime Directive plays it absolutely straight with you. Not a trick, not a dream, not an imaginary tale. (Well, actually it IS that. Like all Trek novels.)

Prime Directive does what all great Trek novels do. Firstly, it nails the characterization. The characters’ voices are perfectly replicated in the book. Certain chapters from Spock’s point of view are absolutely spot-on, as he analyzes his surroundings while multitasking on things around him that grab his interest. I also notice that the best Trek books often make the characters a little better, more ideal than the show did. While the character still feels like Kirk, he feels like a smarter, less impulsive Kirk. Not a character that abandons a planet to the development he thinks it deserves, but one who (at the very least at the start of the book) feels that he has committed a terrible wrong he must right.

Secondly, everyone in Prime Directive has something interesting to do. Even though the crew spends most of the book separated (or possibly because of it.), everyone contributes. Including Chekov who along with Sulu attempt to steal a starship from an Organian pirate. It’s pretty damn awesome. In fact the book is full of awesome moments like this, including a suspenseful moment in which Scotty attempts to defuse a nuclear missile using tractor beams. The sporadic space battles are also quite well done. One of the things I hate most in science fiction novels are extended space battles. It’s one of the reasons I stopped reading Star Wars books.  Prime Directive really only has a few but they are short and exciting.

Prime Directive is by far one of the best Star Trek novels I have ever read, easily within my top five. It’s apparently the second in a two part arc, (Memory Prime, also by the Reeves-Stevens.) but at no point in the book did I feel like I was missing anything.  I have no idea whether it is still in print or not, but you’re interested, you can find it here. I cannot recommend it enough.

Irish Gav reviews Voyager

Our friend Irish Gav (with whom we have pledged to record at least one three-man show per season) has begun a blog in which he reviews Star Trek: Voyager. You should check it out. We like Gav. And since we won’t be getting to Voyager until sometime around when Marty McFly arrives to do something about his kids, it’s not like he’s stealing our thunder or anything.

24 – “The Immunity Syndrome” and “A Private Little War”

Click here to download iTunes AAC (M4A) version.

Click here to download MP3 version.

Reviewing “The Immunity Syndrome” and “A Private Little War.”

Come and knock on our door…

Started reading the Star Trek Ultimate Comic Book Collection DVD. The first issue I read featured this wonderful shot of McCoy in his civvies. I thought Disco Bones was bad but jeez…

Typhon Pact: Zero Sum Game

I was really looking forward to the first book of the Typhon Pact. More often than not, the recent Star Trek books I’ve been reading have been interesting and exciting. The new status quo of the Federation in a cold war with much lesser known enemies really interested. “Anything” I thought “to get away from another goddamn Borg story.” Unfortunately, the first book of the Typhon Pact series, ‘Zero Sum Game’ just wasn’t that interesting.
Zero Sum Game features Deep Space Nine’s Doctor Julian Bashier on a mission into Breen space. The Typhon Pact has stolen the Federation’s plans for a new type of warp engine called a Slipstream Drive and they are building a prototype that would give the Pact an extreme advantage. Bashier is joined by Serena Douglas, a genetically enhanced woman from the DS9 episodes Statistical Probabilities and Chrysalis who is now working for Starfleet Intelligence. Their mission is to sneak into Breen space, locate the prototype and any data related to it and then destroy it.
Zero Sum Game is written by David Mack, who has previously written the Destiny trilogy which I quite enjoyed. I had been eagerly looking forward to this new Trek series and the fact that Mack was writing it was just more good news. The story itself isn’t bad. DS9 gave me a mighty love for Trek politics and a Trek espionage book seemed right up my alley but this felt a little slow. We get a good look at the Breen, a race which appeared quite a bit on DS9 and which we never learned very much about. Mack takes the random Breen facts we’ve learned over the years and makes them into a sort of collective. Instead of one race, the Breen encompasses many different races. Mack also brings up some interesting ideas about a society as paranoid and secretive as the Breen (An underground market where Breen are allowed to go maskless was especially neat.) but a lot of it feels like world building for later books. The actual story involving Bashier and Sarina on the Breen world seems to drag in places and the subplots featuring Dax and her ship, the Aventine are extremely dull. My biggest problem with the new Trek novels is that a lot of new crewmembers are introduced whom the reader may have no familiarity with. Establishing who these new characters are is important, otherwise they’re just faceless schmucks waiting to be killed and this was one of the problems of the Aventine. She doesn’t have a single crewmember we’ve met except for Dax and so all of the names and personalities have a tendency to mix together.
The end of the book picks up quite a bit with the sabotage of the prototype and the introduction of its Breen project head, a character I liked quite a bit. The Aventine’s political maneuvering in an attempt to distract the Breen so that Bashier and Sarina could be safely retrieved was also very cool but for the most part Zero Sum Game remains exceedingly average.

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